A light in the dark.
The child names the fear, shows how big it is, takes one small step with a parent, and looks again. The phone only opens before and after; the real work happens in the room.
One walks with the child, one whispers to the parent.
Two guides, two separate jobs. Lumi looks after the child; Puhu after the parent. Same screen, speaking to different ears.
How big is your fear? Show me, let’s look together. I’ll hold the light.
Lumi beside the child
A firefly with a lantern. Plays along in the games, holds the light in the dark, and is the first to clap when it works. Never asks for numbers, never judges; the breathing exercise is Lumi’s too.
Now be quiet and wait. Let them take the step; afterwards, celebrate the courage, not the result.
Puhu beside the parent
An owl in glasses. Talks to the parent, not the child: a short, practical cue before every task, then a weekly report. The person this app really teaches is the parent.
Rooms in the night.
Every room is one topic, every topic small steps. The three lit rooms are open today; the others follow in turn. Tap a door to see inside.
Courage Room
Dark-Room Mission · 1–20 min · with a parent · +5 ★- Write the fear in your own words.
Not what it is, but what the child calls it:
It feels like there’s something in the dark.
- How big is it? Show it on the bar.
A scale a four-year-old understands: size, not a number. The bar beside this is the app’s own.
- Puhu prepares the parent.
What to say, when to stay quiet, how to celebrate courage. One screen, right before the mission.
- The mission begins.
Lantern in hand, parent alongside, the child really walks into that room. It lasts 1–20 min, ends on its own, and nobody looks at the screen.
- Measure again.
Same bar, same question. The child sees the difference with their own eyes; the same two numbers land in the parent’s panel.
- Reflect, take your star.
One sentence, +5 ★ and a line in the journal. A child who sets out with fear above 8 also earns the “Did It Scared” badge.
Anxiety Room
goal → steps → task → recordChild and parent write the big goal together. A therapist can also assign one from the program library.
The goal is split into steps, each doable on its own.
One task for today’s step. Anxiety is measured before, and again after.
On Thursday you can still tell Tuesday’s story: records can be written up to seven days back.
Anxiety doesn’t vanish. It shrinks.
The Anxiety Room is where the child gets to know their anxiety and walks toward it in small steps. Every task leaves a before–after pair; every record, one sentence. Over time the child sees the anxiety come back a little smaller each time.
Every completed task brings stars; the first, third, fifth and tenth each bring a badge.
Behaviors
Mon–Sun · the week stays open until Monday 03:00Brush your teeth · sample behavior · this week
Try tapping the days. Future days are closed, past weeks are closed; only the current week can be marked.
Not every day. Every week.
Asking a parent to check off every evening is too much. LumiPuhu keeps the week open from Monday to Sunday; the parent who remembers at Sunday midnight and the one who remembers at 01:00 on Monday both finish the week. The week turns at Monday 03:00, not at midnight.
The parent adds the behavior; a therapist can too. Streak badges belong to the behavior itself:
Feelings have names.
Seven core feelings, forty-one beneath them, eighty-two finer ones beneath those. Depth opens with age: a four-year-old sees only the first ring. Tap a slice.
The child names the big feeling first and learns to tell the ones beneath it apart as they grow. The parent’s panel gets the most frequent feeling and the week’s “pleasant” share.
Breathe with Lumi +3 ★
In for three, hold for seven, out for four. Lumi counts, the child breathes along. Try it:
Draw and toss +1 ★
Draw what scares you, saddens you or makes you angry; then throw it in the bin. It’s the throwing that matters, not the drawing. What was tossed stays in the history: “look, we threw that one away too”.
Three feeling games +3 ★
Find the face, Name the feeling, Feeling family. All built on the same wheel; rounds and depth adjust to the age group.
Rewards run on three separate tracks.
Stars come from every game and fill the jar. Badges have nothing to do with points; they come when a chain completes. Wishlist rewards are written by the parent and paid in the real world. None of them says “stay longer today”; all of them say “come back tomorrow”.
Star jar
The buttons below are the app’s real star values. The jar changes tier by tier; the first tier is where everyone starts. Tap a tier to see the jar there.
- Dim Glass
- Spark100
- Glow500
- Stardust1000
- Star Heart2000
- Night Sky5000
Badges
Nothing to do with points. Watch while you fill the jar: on the third mission “3 Missions” lights up, no matter how many stars you have.
- 1st Mission
You finished your first dark-room mission
1 mission - 3 Missions
Three times into the dark
3 missions - 5 Missions
Five missions done
5 missions - Did It Scared
You set out with fear at 8 or higher
fear ≥ 8 - Shrank the Fear
Your fear fell at least 3 steps in one mission
−3 steps - One-Week Chain
You played seven days in a row
7 days - Spark
Your jar reached the “Spark” tier
jar
Badges are grouped by room: Courage, Anxiety, Behavior, general and jar. Every game also earns a small item for its room.
Wishlist
The parent’s own list. Bought with stars, paid in real life. For example:
- Ice cream at the park this weekend 40 ★
- You pick one evening’s film 60 ★
- A sleepover at Grandma’s 120 ★
Explorer’s Journal: one timeline.
Missions, tasks, behaviors, activities and feelings in one stream, not in separate tabs. The parent filters; the therapist sees the same stream from the web panel.
A sample week. The numbers are made up, the stream is real.
- Thu 20:40 · missionDark-Room Mission
“It feels like there’s something in the dark.” Fear 7 → 3 · 6 min · +5 ★
- Thu 20:10 · activityBreathe with Lumi
3 rounds · +3 ★
- Thu · behaviorBrush your teeth
3/4 this week · streak going
- Wed 18:15 · feelingFearful → Anxious → Worried
On the way home from school. Parent note: test tomorrow.
- Tue 21:00 · taskSleep with the door ajar
Anxiety 6 → 3 · thought record written
- Tue 17:30 · activityDraw and toss
One drawing binned · +1 ★
- Mon 20:30 · missionDark-Room Mission
Fear 9 → 6 · 4 min · +5 ★ · badge: Did It Scared
- Mon 17:00 · activityFind the face
8 rounds, 7 right · +3 ★
Nothing matches these filters. Turn one more type on.
Puhu’s panel, behind a PIN.
The child can touch every part of the app; the parent panel opens with a four-digit PIN. There are numbers inside, but it was designed for conversation, not for numbers.
- Weekly report. Fears before and after, live behavior percentages, the week’s feelings. The same page the therapist sees.
- Guides. “What do you say to a scared child?”, “How do you give a reward?” Short, practical, in Puhu’s voice.
- Wishlist and behaviors. The parent writes the reward list and the behaviors; approves, edits, closes them.
96 732 missions
Therapist and school see the same record.
The therapist opens the client in the web panel: the same missions, the same before–after numbers, the same journal. Assigns tasks from the program library, adds behaviors, creates sessions, leaves notes. For the family, the data lives in one place, not two.
For schools, the group view and counsellor access run on the same infrastructure.
Write to usLumi holds the light. Puhu explains the way. The child takes the step.
The app isn’t in the store yet; it’s growing together with parents, therapists and schools. Write to us to hear when it is.
info@lumipuhu.com